Evaluating the Adoption of XR Technologies for High-Risk Industrial Training Application
Keywords:
Safety training, Virtual RealityAbstract
This paper investigates the effectiveness of a virtual reality training environment (VTE) compared to traditional training methods employed for industrial application, specifically high-voltage switching procedures. Beyond direct comparison, the research explores how eXtended Reality (XR) technologies can combine with gamification practices to complement conventional training and enhance overall learning outcomes. Four experimental groups are assessed: (1) traditional training only, (2) VR training only, (3) traditional training followed by VR, and (4) VR training followed by traditional methods. Participants’ baseline knowledge, skills and confidence are measured with a pre-training assessment. Post-training assessments are used to compare the effectiveness of the different training methods. For the groups using VR, immersive tendencies questionnaires (ITQs) will be used to measure trainees’ predispositions to immersion, and presence questionnaires (PQs) will be used to measure trainees’ sense of presence within the VTE. Statistical analyses evaluate performance differences, training order effects, and potential synergies between VR and traditional methods. The study aims to determine whether integrating VR with traditional methods enhances knowledge retention, training efficacy, and participant confidence. Findings will contribute to the understanding of VTEs for safety-critical industries.